- •Voiced by the family who made it
- •5 acts, 6+ hours, 2 finales
- •Visual effects that shift with the story
- •A dad made this with his daughters
You wake up somewhere between. Fluorescent lights hum. The spaces feel wrong because they're supposed to have people in them, but don't. Empty pools. Endless hallways. Abandoned malls.
Someone is waiting for you. You just can't remember who.
There are things to find. People to remember. Endings to earn.
I'm not going to tell you more than that. You'll understand when you play it.
I love liminal spaces. There's something about the quiet, the emptiness, the strange comfort of places that exist between moments. Pools without swimmers. Malls after closing. Hallways that go on too long.
They're not scary in the traditional sense. They're unsettling because they feel like they're waiting for something. Or someone.
I wanted to see if I could make someone feel that. Not just show them pictures of empty rooms, but put them inside the feeling. Make the spaces mean something beyond the aesthetic.
The liminal spaces in Room 337 aren't random. They're connected to something. You'll figure out what as you explore.
This isn't a wall of text with occasional choices. Room 337 is a text game that doesn't play like one.
Visual effects that react to the story. The screen shifts. Text behaves in ways you don't expect. The atmosphere changes as you go deeper into the spaces.
Dialogue voiced by the family who made it. A dad and his daughters. The game is about a father and his children. It's voiced by a father and his children.
Soundscapes that make the rooms feel alive. Ambient audio, sound effects, music. The hum of the lights. The echo of your footsteps. Headphones aren't just recommended. They're how the game is meant to be experienced.
Mini-games woven into the narrative. Breaks from reading that feel like part of the world, not distractions from it.
This isn't a short experiment. Room 337 is a full narrative experience.
- •5 acts spanning different spaces and memories
- •6+ hours if you explore everything
- •2 finales — each a complete act of its own
- •Real choices that change what you find and who you become
One impossible choice. Two complete finales. Neither easy. The kind of decision that stays with you after you close the game.
Some ideas don't leave you alone until you build them.
This started as something small. A few rooms. Some atmospheric text. It grew into something else. The spaces started meaning something. The story demanded to be told.
I made this with my daughters. Recorded their voices. Built something together that's about us, in a way I can't fully explain without spoiling it. This is the most personal thing I've ever made.
Room 337 started as a hidden easter egg inside liminal.exe — a text adventure game you can play right here on this site. If you finish liminal.exe, you'll discover how these worlds connect.
The demo covers Act 1. Free. Takes about an hour if you explore everything. Coming soon.
Full game releasing on Steam, itch.io, and web.
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